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  • Fixed bugs batched trace() with multiple shader groups in the hits.

  • Fixed a bug that could return garbage derivatives on failed texture lookups from OSL.

  • Fixed a bug that could result in bad texture derivatives at UDIM boundaries.
  • Fixed offscreen decimation of dicing rate incorrect behavior with a custom ScreenWindow

  • Fixed out-of-bounds vector access when a osl spline is provided with only a single control point.

  • fixed incorrect default for the number of textures in PxrTileManifold and PxrRandomTextureManifold.
  • Fixed rare holes in alpha channel due to missing ray hits on subdivision surfaces with intricate detail. (The holes were visible when looking at the alpha channel with gamma=0.)

  • Fixed a bug where derivatives where uninitalized when fetching uniform attributes and options with OSL getattribute().

  •  PxrSwitch artefact when connecting a pattern to the index parameter.
  • Fixed cases where texture3d() could lead to uninitialized values in derivatives.

  • Fixed a bug where AreaScale of mesh lights was not properly updated during interactive updates.

  • fix for shadow bump terminator index error in PxrDiffuse and PxrDisney
  • fix for uninitialized direction in sampleMarschnerGLINTS()
  • Optimized a pathological case for nested instancing on scene ingestion
    that can dramatically reduce render startup in certain cases.


Miscellaneous Changes

  • improvements to light selection learning

  • improve the behavior of denoised Marschner by changing how the albedo is calculated

  • improve the degree of noise in scenes with spotlights or ies profiles
  •  LocalQueue log improvements


Known Limitations

Interactive/Live Rendering Limitations

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