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Unlike regular volumes, aggregate volumes are fully supported as a heterogeneous interior to PxrSurface. This is the best way for creating complex effects such as occlusions inside gemstones, or a swirling ball of smoke inside a crystal ball...or Luca swimming in the ocean with crepuscular light rays!Image Removed

Before After Image Slider
hoverfalse
methodoverlay
width100%
overlayedSlidertrue
leftImageimage_galleries_uuid_v173_4j_light_fog_beams_render_508_jpg-883c9df6-f594-4970-9e6e-007d874f8b55
rightImageimage_galleries_uuid_v173_4j_light_comp_render_508_jpg-8dac1a6d-77d6-4736-9edf-e8d788498cd0

Fog beam layer with aggregate volumes bound to ocean interior vs final render - Luca © Disney/Pixar


Limitations

Aggregate volumes do not support single scattering. Multiple scattering is the only choice.

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