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Aggregate Volumes can decrease the render time for volumes by combining them into a single structure for the renderer to process.  To get started with aggregate volumes in RfKRfH, there are two steps: setting the aggregate name on the volume primitives geometries and specifying a matching aggregate name in the integrator.

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You may instead want to specify volume aggregates on the Geometry level. To do this, you will need to add a primitive attribute called ri_volume_aggregate.  If ri_volume_aggregate is set as both an object parameter and a geometry attribute, the geometry attribute value will be used.

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There are no custom tools for setting up volume aggregates in Solaris. You must add the setting with the Geometry Render Setting LOP. 

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