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- Shading: Fixed a known look difference between CPU and GPU portions of XPU
- BxDFs: Fixed the potential for NaNs when using the fuzz lobe of PxrSurface
- Textures: Fixed issue with primitive variable substitutions into texture filenames
- Textures: Fixed artifacts that arise in XPUGPU mode when texture cache size is small
- Textures: If the memory specified for ptex is too small, instead of emitting a warning, use 128MB and render without a warningXPU now shares the same minimum ptex and non-ptex texture cache sizes RIS. In the case the user sets a minimum texture cache that is lower than our internal minimum we use it and do not display any warning for both ptex and non-ptex texture caches
- OSL: Robustly handle the case if memory allocation fails when setting up the color system for OSL
- Patterns: Fixed a crash that would occur if '-' was used in the name of a pattern
- Performance: Fixed cases where CPU + GPU would sometimes render slower than the GPU alone
- Geometry: Fixed a problem that could result in a crash when editing materials on curves
- Lighting: Correctly initialize default values for light parameters in XPU
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