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Name of a color AOV to use for the signal to hatching. Typically diffuse can put any light AOV here. This AOV has to be set up in Maya/Katana/Houdini or DisplayFilter will exit.
Signal Energy From
Under the hood a white shader approximation is created based off the Signal AOV to drive the Hatching. By default using average of RGB components of Signal AOV, but can also divide Signal AOV lighting results with a pure albedo from NPRalbedo AOV or albedo AOV. If NPRalbedo AOV chosen, must set Albedo Color in Stylized Controller Pattern node.
Hatch Color From
Select which AOV to determine the coloring of the hatching
Hatching Color
Hatching color, if Hatch Color From selected Color Swatch
Background Color
Background color outside of alpha
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Use light aov defined in signal_aov_string above as a mask
NPR Mix
mask for previously daisy-chained Stylized shaders and/or physically based lighting
Alpha Hatch Switch
When using Light Mask, black areas of hatch are transparent to previously daisy-chained or physically based layers
NPR Mix
0: disables this Hatching Node and shows previous node if daisy chained, or original beauty if no previous Stylized Looks nodes. 1: full Hatching from this node.
Camera Range Mask Switch
Mask out regular hatching (When Visualizer on Hatching On Color, Hatching Final) by Camera Range defined by Z_min and Z_max below
Z Depth Mode
Slightly different Z depth data from these 2 sourcesMixer between the beauty and NPR render
Cam Dist Z Min
Linstep Min on Z (blue channel from lineNZ)
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