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All MaterialX Lama materials need to begin with attaching a LamaSurface node to your geometry. 

LamaSurface allows you to create a material and define different materials for the front and back facing surface. 

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Material Properties

Material Sides

Defines the number of sides a material has, 1 (default) or 2 where a backside can be a different material look.


The above example demonstrates a leaf material on the front side and a gold material on the back side, creating ... GoldLeaf

Material Front

This is the material that defines the front facing result.

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This connection is available if enabled in the Features below. This connection allows you to define the visibility of a surface using a pattern connection.


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Features

Compute Presence

Allows the creation and connection of a presence setting or connected pattern to control the visibility of the object.

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This enables or disables the computation of opacity for transmissive materials (like glass). Leaving it off can speed up a render for possible draft or preview renders.

Presence / Opacity Cached 

Whether the renderer should cache presence (and opacity) or not. Caching these properties will lead to faster tracing, especially for shadow queries, but can lead to a less sharp result than uncached presence/opacity. (Note that checking either subsurface or interior computation will automatically disable presence/opacity caching.)

Computer Subsurface

This enables or disables the computation of subsurface scattering (when in use). Leaving this off can speed up draft or preview renders.

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