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Note |
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It's best to avoid special characters, diacritics, and spaces in your file path as these may not be resolved correctly and result in the texture failing to render. |
In addition to the Atlas substitution strings we support, you can also reference a constant string primvar in your filename to make it easy to reuse a texture across different pieces of geometry, where the primvar dictates a filename convention.
- <primstr:primvarname> - will substitute the value of the named constant string primitive variable, such as the name of an asset in for example "/assets/<primstr:model>/diffuse.tex" on an apple with "const string model" ["apple"] would be expanded to "/assets/apple/diffuse.tex"
First Channel Offset
Offsets the first channel to be looked up.
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