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Parameters

Barn Mode

Select a barn mode:physical (0) The barn behaves like an open window through which light falls. The falloff and blur are determined by the size of the light, the distance to the light, and the distance from the barn.analytic (1) The barn has a fixed projection and manual falloff controls. If possible, use Physical Barn.

mode = analytic, artistic control, physical

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Projection (For Analytic Barn Only)

Directional

When this is on, the texture projects along a direction using the orthographic projection. When it is off, the texture projects using a focal point specified by the Apex.directional = off, on

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber2
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
slidesToScroll1
titleIntensity
animatefalse


Shear X

Shear the projection along the X-axis.

shearX = 0, 1, 2

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Shear Y

Shear the projection along the Y-axis.shearY = 0.0, 0.1, 0.2

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Apex

Distance between the center of the barn and the center of projection. This is only applicable when Directional is off.

apex = 0.1, 1.0, 10

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Use Light Direction

If this is on, the projection direction is determined by the position of the center of the light source. Otherwise, it only follows the orientation of the cookie. WARNING: This does not work with dome and mesh lights.

use light direction = off, on

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Barn Shape

Width

Width of the inner region of the barn (X-axis).

width = 0.0, 0.2, 0.8

carousel-slidercarousel-slider-macro
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Height

Height of the inner region of the barn (y-axis).

height = 0.0, 0.4, 0.8

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Radius

The radius of the corners of the inner barn square.radius = 0.1, 0.3, 1.0

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Edge

The thickness of the edge region.

edge = 0.0, 0.1, 0.3

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Pre Barn

The effect on the light before it reaches the barn.
  • no effect (0)
  • cone (1)
  • no light (2)

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse



Scale

Scale Width

Scale the width of the inner barn shape (X axis).

scale width = 0.1, 1.0, 10

carousel-slidercarousel-slider-macro
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Scale Height

Scale the height of the inner barn shape (Y axis).

scale height = 0.1, 1.0, 10

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse



Refine Edges

Left

The additional size of the left region (-X axis)

refine edge left = 0.0, 0.25, 0.5

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Right

The additional size of the right region (+X axis)refine edge right = 0.0, 0.25, 0.5

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Bottom

The additional size of the bottom region (-Y axis)

refine edge bottom = 0.0, 0.25, 0.5

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Top

The additional size of the top region (+Y axis)refine edge top = 0.0, 0.25, 0.5

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse



Scale Edges

Left Edge

Additional soft size of the left region (-X axis).

scale edge left = 1, 2, 5

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Right Edge

Additional soft size of the right region (+X axis).scale edge right = 1, 2, 5

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Bottom Edge

Additional soft size of the bottom region (-Y axis).scale edge bottom = 1, 2, 5Y axis).

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Top Edge

Additional soft size of the top region (+Y axis).

scale edge top = 1, 2, 5

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse



Multiplier

Density

Controls the strength of this light filter.density = 0.45, 0.7, 1.0

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Invert

Specify whether to invert the result of this light filter before it is applied.invert = off, on

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Intensity

Global Multiplier for both the diffuse and specular contribution below.intensity = 0, 1, 4

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Diffuse

Multiplier of this light filter result for the diffuse contribution.

diffuse = 0, 1, 5

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Specular

Multiplier of this light filter result for the specular contribution.specular = 0, 1, 5

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse



Density Falloff (For Analytic Barn Only)

Density Near

Distance from the barn where the density interpolation starts.density near = 0.0, 0.5, 1.0

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Density Far

Distance from the barn where the density interpolation ends.

density far = 0.0, 0.5, 1.0

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Density Near Val

Density multiplier where the blur interpolation starts.near value = 4, 6, 10

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Density Far Val

Density multiplier where the blur interpolation ends.

far value = 6, 9, 12

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse


Density Exponent

The exponent of the density interpolation.exponent = 0.1, 0.5, 1.0

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
gutterSize20
titleIntensity
animatefalse



Combine Mode

Combine Mode

mult: The results of all the filters are multiplied together

max: The maximum result from all filters is used. This works best for grey-scale light filters.

min: The minimum result from all filters is used. This works best for grey-scale light filters.

screen: Similar to the max operation, but it combines gradients in a smoother way. This works best for grey-scale light.

Light filters on a light that are grouped by their combined mode. Light filters in the same group are executed together and combined by the combined mode. The groups are executed in this order (max, min, screen, and then mult) and are multiplied together, which means a filter that turns things black in the mult group will zero out all other filters.