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This light filter is a simple version of PxrCookieLightFilter.

 

 


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Parameters

 


Map

Filename of the projected texture. If you want to control the blur for the projected edge, include the mask into the alpha channel of this map. Otherwise, it will use a white opaque alpha installed on $RMANTREE/lib/textures/white.tex for blurring when blur is > 0.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
sourcese8fe73c3-3835-4808-8167-1cbf92a6c8b7,37167358-b1ea-425b-9822-7735b1abe966,9e641d67-2424-49a0-9fcd-1fdecd8b283f
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFiltermap
gutterSize20
titleIntensity
animatefalse

Fill Color

If the texture's tile mode is not repeating, this specifies the color for the region outside of and behind the projected rectangle. When we specify a blur below, the edge of the projected rectangle will be blended with the fill color.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
sourcesecca49c2-30f8-4c23-9060-cacf16767a8e,6c13ad01-f3cc-4505-827a-d3c289b3ff23,a1a046f2-bff3-40fa-939a-5595b1dbc1e7
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalselabelsFilterfillcolor
gutterSize20
titleIntensity
animatefalsecaptionstrue

Width

Width of the rect which the light is shining through.

Carousel Image Slider
labelsFilter
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
sources3abfe7d2-d778-41b2-8d68-bb192a0e904a,8b85303b-ade4-4513-87b5-4bb1d72ef634,bda2f6fd-e569-41f5-a01c-a45d36bf8d6d
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
widthgutterSize20
titleIntensity
animatefalsecaptionstrue

Height

Height of the rect which the light is shining through.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
sources521def59-47f4-4be4-8d13-ad34089c36df,14ee34c6-4cdc-4932-a69a-e40518a23f15,eee1c79e-966d-4218-b7c5-f9b7c85348b4
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalselabelsFilterheight
gutterSize20
titleIntensity
animatefalse
captionstrue

 


Multiplier

Density

Controls the strength of the projected effect.

Carousel Image Slider
captions
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
sources031a02e7-ee7b-45be-9e8a-4cbb4415df51,a3aac975-95b5-46c6-9c89-24a91fcab2eb,156d5052-1bf3-4f62-81d0-fdfa087a1fb8
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalselabelsFilterdensity
gutterSize20
titleIntensity
animatefalsetrue

Invert

Specify whether to invert the projected texture before it is applied.

Carousel Image Slider
captions
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
sources796d428e-ed6c-41c0-bfda-2821cb7a6b35,cca690fb-6579-45ed-b8a1-fc1a1ce783d5
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalselabelsFilterinvert
gutterSize20
titleIntensity
animatefalsetrue

Intensity

Global Multiplier for both the diffuse and specular contribution below.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
sources46334902-5cb0-4aee-bee9-48f1d312b9e1,df897971-d350-4f01-a94a-c8a68b68bbc5,4f110e27-1fbb-4ed2-817a-022f59c51ece
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalselabelsFilterintensity
gutterSize20
titleIntensity
animatefalsecaptionstrue

Diffuse

Multiplier of this light filter result for the diffuse contribution.

Carousel Image Slider
labelsFiltercaptions
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
sourcesd9b4ae74-ae6c-4fc5-848f-05175d17960d,a6defd48-f0e7-492c-be9b-769500dccfdf,0ca17303-3a55-48d2-b1c0-e387dc1668c0
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
diffusegutterSize20
titleIntensity
animatefalsetrue

Specular

Multiplier of this light filter result for the specular contribution.

Carousel Image Slider
captions
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
sourcesac440581-2e37-4018-990d-b8f2926ac261,a5289c67-f13c-49a3-a233-cd983b4275d1,e6c8f092-e15a-442f-acf8-120740b25586
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalselabelsFilterspecular
gutterSize20
titleIntensity
animatefalsetrue

 


Texture Mapping

Tile Mode

Specifies how the texture repeats.
  • No Repeat (0)
  • Edge Extent (1)
  • Tile (2)

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
sourcesd9f888cb-5eb0-4e7a-9713-eabd82601d04,2a843efb-cb16-4569-9473-3758f7b61098,9dea4874-43b9-4d68-9b10-6dcf28d5911c
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalselabelsFiltertilemode
gutterSize20
titleIntensity
animatefalsecaptionstrue

Scale U

Scale of the projected texture in the U direction.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
sourcesfab13f34-7412-4f6d-84da-883707f9f813,92cff2ef-45c7-4e9b-9f6a-61309a3a8330,4e833358-6201-460e-99e3-3857d06a758b
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterscaleU
gutterSize20
titleIntensity
animatefalsecaptionstrue

Scale V

Scale of the projected texture in the V direction.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
sources01688876-1e85-4bdf-a5dd-8a8912dd3884,f93b6b9e-c2c2-40f7-ab19-d40166cbe001,4afb04cd-22ad-4249-9a08-bdd7effb4c11
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalselabelsFilterscaleV
gutterSize20
titleIntensity
animatefalse
captionstrue

Offset U

Offset of the projected texture in the U direction. This simply moves the image in the U direction.

 


Offset V

Offset of the the projected texture in the V direction. This simply moves the image in the V direction.


Premultiplied Alpha

If using a texture with unpremultiplied Alpha, set this to 0 of off for correct behavior. 


Combine Mode

mult: The results of all the filters are multiplied together

max: The maximum result from all filters is used.This works best for grey scale light filters.

min: The minimum result from all filters is used.This works best for grey scale light filters.

screen: Similar to the max operation, but it combines gradients in a smoother way. This works best for grey scale light.

Light filters on a light are grouped by their combine mode. Light filters in the same group are executed together and combined by the combine mode.The groups are executed in this order (max, min, screen, and then mult) and are multiplied together, which means a filter that turns things black in the mult group will zero out all other filters.