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Parameters
Parameter | Description |
---|---|
int wireframe | [1]: (Default) Visualizes the geometry's wireframe. |
color wireframeColor | color of wireframe |
float wireframeOpacity | opacity of wireframe |
float wireframeWidth | width of wireframe |
string style | ["shaded"]: (Default) Simple N dot V shading.["bxdf"]: Renders the scene with a virtual light and does not evaluate shadows or indirect lighting. Similar to the PxrDefault integrator.["flat"]: Renders each object with a different flat color based on the object id.["st"]: Renders the normalized st.["normals"]: Renders the normals in object space. |
int normalCheck | [1]: Displays areas with inverted normals in a bright orange. This option is off by default. |
int normalMap | Maps normal's coordinates from [-1;1] to [0;1] to avoid black colors. |
string shadedPrimVar | Tint color for "shaded" style. |
string matCap | Material capture environment map used when style is "matcap". The surface normal is used to look up a color in this texture. |
Standard AOVs
On top of regular LPE-based AOVs, this integrator outputs a number of standard AOVs typically used by compositors.
Declaration | Contents | Channels |
---|---|---|
color __Pworld | P in world-space | __Pworld.r : x component __Pworld.g : y component __Pworld.b : z component |
color __Nworld | Nn in world-space | __Nworld.r : x component __Nworld.g : y component __Nworld.b : z component |
color __depth | Multi-purpose AOV | __depth.r : depth from camera in world-space __depth.g : height in world-space __depth.b : geometric facing ratio : abs(Nn.V) |
color __st | Texture coords | __st.x : s __st.y : t __st.z : 0.0 |
color __Pref | Reference Position primvar (if available) | __Pref.r : x component __Pref.g : y component __Pref.b : z component |
color __Nref | Reference Normal primvar (if available) | __Nref.r : x component __Nref.g : y component __Nref.b : z component |
color __WPref | Reference World Position primvar (if available) | __WPref.r : x component __WPref.g : y component __WPref.b : z component |
color __WNref | Reference World Normal primvar (if available) | __WNref.r : x component __WNref.g : y component __WNref.b : z component |