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Parameters

ParameterDescription
int wireframe[1]: (Default) Visualizes the geometry's wireframe.
color wireframeColorcolor of wireframe
float wireframeOpacityopacity of wireframe
float wireframeWidthwidth of wireframe
string style["shaded"]: (Default) Simple N dot V shading.["bxdf"]: Renders the scene with a virtual light and does not evaluate shadows or indirect lighting. Similar to the PxrDefault integrator.["flat"]: Renders each object with a different flat color based on the object id.["st"]: Renders the normalized st.["normals"]: Renders the normals in object space.

int normalCheck

[1]: Displays areas with inverted normals in a bright orange. This option is off by default.

int

normalMap

Maps normal's coordinates from [-1;1] to [0;1] to avoid black colors.

string shadedPrimVar

Tint color for "shaded" style.
string matCapMaterial capture environment map used when style is "matcap". The surface normal is used to look up a color in this texture.


Standard AOVs

On top of regular LPE-based AOVs, this integrator outputs a number of standard AOVs typically used by compositors.

DeclarationContentsChannels
color __PworldP in world-space
__Pworld.r : x component
__Pworld.g : y component
__Pworld.b : z component
color __NworldNn in world-space
__Nworld.r : x component
__Nworld.g : y component
__Nworld.b : z component
color __depthMulti-purpose AOV
__depth.r : depth from camera in world-space
__depth.g : height in world-space
__depth.b : geometric facing ratio : abs(Nn.V)
color __stTexture coords
__st.x : s
__st.y : t
__st.z : 0.0
color __PrefReference Position primvar (if available)
__Pref.r : x component
__Pref.g : y component
__Pref.b : z component
color __NrefReference Normal primvar (if available)
__Nref.r : x component
__Nref.g : y component
__Nref.b : z component
color __WPrefReference World Position primvar (if available)
__WPref.r : x component
__WPref.g : y component
__WPref.b : z component
color __WNrefReference World Normal primvar (if available)
__WNref.r : x component
__WNref.g : y component
__WNref.b : z component