Page tree

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

When assigning instance attributes in Maya, they can be named like Primvars, where controls are found on the shape node. Or as attributes found on the transform node and variable per instance.

 


Example commands:

Code Block
rfm2.ui.user_attrs.user_attrs_add(data_attr, nodelist, pdict) -> add to one or more nodes

rfm2.ui.user_attrs.user_attrs_del(data_attr, nodelist, attrlist) -> delete from one or more nodes

rfm2.ui.user_attrs.user_attrs(node) -> list all user attributes

...


Include Content
pageRENREN25:Instance Attributes
 


Added notes:

Emit Color Sets - Emits color sets assigned to objects, this is especially useful when rendering MASH objects with procedural coloring.

Prevent Polygon Cracking - Typically it's expected that you displace subdivision surfaces. However, should you need to displace a polygonal surface with "hard" normals, this option will attempt to prevent the object from coming apart once it's displaced.

...

Reference Object _WPref and the place3d with the reference object should be parented below the object that you are animating. _WPref is necessary for instances to have the texture stick in the same way. However, during IPR if you move/translate your object and it does not deform, it is not re-evaluated and the _WPref is not updated if only the transform has changed. You will only see the correct values if you restart the render or trigger an update on the mesh somehow (for instance, tweaking the displacement bound). 


Include Content
pageRENREN25:Primitive Variables