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A PxrSurface BXDF can be applied to an object in Maya by simply selecting the object and then clicking the PxrSurface Icon in the button bar. PxrSurface can also be applied to objects in the scene by selecting them from the RenderMan Menu itself under the Materials heading.

The image below shows a small subset of the attributes that can be modified with this BXDF.

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Include Content
render-without-blockstrue
pageRENREN20:PxrSurface
keyREN