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  • For best performance, you should manually pre-convert your textures via txmake or use the Texture Manager
  • The dynamic and uniform array node is not expected to work in Solaris

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  • crop tool and image selector is not supported

OSX

  • M1 on OSX is not currently supported. 
    You can run via Rosetta, but be warned, performance won't be as good until native support is added.