Page tree

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Release date: April 1922, 2022

Welcome to RenderMan 24.4!

...

  • PxrSetRange: new pattern to remap signals using SeExpr's compress(), expand() and fit() functions.
  • PxrArithmetic now support supports many more functions, mirroring Blender's Math node.
  • PxrPhasorNoise: Added direction flow controls to align waves along the vector direction.
  • PxrVariable: fixing typos.
  • PxrRamp: Added a clamp parameter to keep output between 0 and 1.
  • Fixed typo in the argument to Dx() and Dy() in the non-manifold initTxCoords() OSL function. The typo caused incorrect t derivative in non-manifold OSL bump mapping when "invertT" is 1 (which is the default). The bump direction will change in images with OSL bump mapping and "invertT" 1 (which is the default) and the bump amount driven by a non-manifold input. The bump direction now matches the corresponding old C++ bump code and the manifold version of the same code.
  • Fixed a bug that could cause a crash when using OSL fmod() with differing variable types.
  • It is now possible to compile our patterns without HexTiling functionality by passing the PXR_HEXTILE_DISABLED define to oslc.

...

  • Fixed a bug where deleting images that were being rendered to would crash "it"
  • Fixed stability issues when running live stats to the 'it' HUD.
  • The window could fail to resize (Ctrl-F) correctly with non-square pixels images.
  • XPU renders can now be canceled from the IT UI.
  • The Select Object and Surface tools Tools now work with XPU renders.
  • The Crop Tool now works with XPU renders.
Hydra Renderer Delegate
  • Fixed a bug where file textures from material x networks would appear vertically flipped in RenderMan renders. The old behavior can be restored via the env var HD_PRMAN_MATERIALX_VERTICAL_FLIP=false.

  • Bail if we see a "multioutput" connection, since these aren't supported yet (Note, studio has added support, but involves a USD change that we're not using yet).
  • Fixed an issue for mtlx image files where the rtx plug-in gets referenced. The heuristic for grabbing the texture node ptr was sometimes failing.

  • Fixed an issue for tex files: resolve the path, because RenderMan doesn't know about usd file relative paths.

  • For mtlx image file nodes without a texcoord connection automatically wire in a mtlx geompropvalue specifying st texture coords.

  • Fixed a bug where toggling visibility of individual instances would lead to a crash.

  • Added support for PRMAN_OSL_BEFORE_RIXPLUGINS environment variable when running the RenderMan hydra delegate.

...

  • The color manager now recognizes colorspace name embedded in filenames for lights and light filters, in the ACES and Filmic-Blender configs.
  • Presets can now be renamed in the preset browser, after they've been saved.
  • Added support for Maya 2023.