...
What's New
RIS and XPU
RIS
XPU
Other
Changes in Stylized Looks
PxrStylizedHatching:
- New "Blend White Lightest" feature to give control if brightest value is solid color instead of highest hatching texture
- Hatching specular invert texture progression support for triplanar projections
- Fixed overbrights mapping: eliminates artifact in Screen & Triplanar projections
- New "Signal Energy From" option: "Signal AOV Mono" for whiteshader calculations
PxrStylizedControl:
- New Feature: "Sections Add" for additional random modification for edge detection in PxrStylizedLines
- New Feature: "Sections Quantize" for additional random modification for edge detection in PxrStylizedLines
- Updated "Sections Spread Scale" functionality for more space between random colors for edge detection in PxrStylizedLines
- Fixed bug where AOV's previously overwritten if also written in other Pattern node (like PxrTee)
Other Bug Fixes
RIS and XPU
...