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What's New

RIS and XPU
RIS
XPU
Other

Changes in Stylized Looks

PxrStylizedHatching:

  • New "Blend White Lightest" feature to give control if brightest value is solid color instead of highest hatching texture
  • Hatching specular invert texture progression support for triplanar projections
  • Fixed overbrights mapping: eliminates artifact in Screen & Triplanar projections
  • New "Signal Energy From" option: "Signal AOV Mono" for whiteshader calculations

PxrStylizedControl:

  • New Feature: "Sections Add" for additional random modification for edge detection in PxrStylizedLines
  • New Feature: "Sections Quantize" for additional random modification for edge detection in PxrStylizedLines
  • Updated "Sections Spread Scale" functionality for more space between random colors for edge detection in PxrStylizedLines
  • Fixed bug where AOV's previously overwritten if also written in other Pattern node (like PxrTee)

Other Bug Fixes

RIS and XPU

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