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What's New
RIS and XPU
RIS
XPU
Other
Changes in Stylized Looks
PxrStylizedHatching:
- New "Blend White Lightest" feature to give control if brightest value is solid color instead of highest hatching texture
- Hatching specular invert texture progression support for triplanar projections
- Fixed overbrights mapping: eliminates artifact in Screen & Triplanar projections
- New "Signal Energy From" option: "Signal AOV Mono" for whiteshader calculations
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Other Bug Fixes
RIS and XPU
RIS
PxrRoundCube, PxrRandomTextureManifold, PxrTileManifold and PxrMultiTexture now give correct results when using normal maps.
XPU
"it"
hdPrman - the RenderMan Hydra Renderer Delegate
Fixed a bug where file textures from material x networks would appear vertically flipped in RenderMan renders. The old behavior can be restored via the env var HD_PRMAN_MATERIALX_VERTICAL_FLIP=false
- Bail if we see a "multioutput" connection, since these aren't supported yet (Note, studio has added support, but involves a USD change that we're not using yet)
Fixed an issue for mtlx image files where the rtx plug-in gets referenced. The heuristic for grabbing the texture node ptr was sometimes failing.
Fixed an issue for tex files: resolve the path, because RenderMan doesn't know about usd file relative paths.
For mtlx image file nodes without a texcoord connection automatically wire in a mtlx geompropvalue specifying st texture coords