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What's New

RIS and XPU
RIS
XPU
Other

Changes in Stylized Looks

PxrStylizedHatching:

  • New "Blend White Lightest" feature to give control if brightest value is solid color instead of highest hatching texture
  • Hatching specular invert texture progression support for triplanar projections
  • Fixed overbrights mapping: eliminates artifact in Screen & Triplanar projections
  • New "Signal Energy From" option: "Signal AOV Mono" for whiteshader calculations

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Other Bug Fixes

RIS and XPU
RIS
  • PxrRoundCube, PxrRandomTextureManifold, PxrTileManifold and PxrMultiTexture now give correct results when using normal maps.

XPU
"it"
hdPrman - the RenderMan Hydra Renderer Delegate
  • Fixed a bug where file textures from material x networks would appear vertically flipped in RenderMan renders. The old behavior can be restored via the env var HD_PRMAN_MATERIALX_VERTICAL_FLIP=false

  • Bail if we see a "multioutput" connection, since these aren't supported yet (Note, studio has added support, but involves a USD change that we're not using yet)
  • Fixed an issue for mtlx image files where the rtx plug-in gets referenced. The heuristic for grabbing the texture node ptr was sometimes failing.

  • Fixed an issue for tex files: resolve the path, because RenderMan doesn't know about usd file relative paths.

  • For mtlx image file nodes without a texcoord connection automatically wire in a mtlx geompropvalue specifying st texture coords

Miscellaneous Changes

RIS
XPU