This is We compare a creased displaced catmull-clark subdivision surface with an equivalent polygon mesh. Increasing the micropolygon length is equivalent to making the object's size smaller in the image. - When the object is large, it is finely tesselated into milions of micropolygons, showing fine displacement detail.
- When the object becomes smaller than a pixel, only the control base mesh remains.
This Micropolygon Length works a bit like an "automatic level of detail" and preserves memory when an object is so small in screen that it doesn't need an fully detailed representation. Info |
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Notice that the subdiv degrades to a much lower number of faces, preserving memory and speeding up raytracing. |
This is what we call Data Amplification, when a compact geometric representation can be augmented to create more detail on demand. |