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- Always model the simplest control cage possible.
- Always view your model with smoothing or render it using PxrVisualizer.
- You can even model in a live PxrVisualizer render !
- Use creases to make sharp or semi-sharp edges without adding extra edge loops.
- Corners work like creases for vertices.
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Tesselation
If you are coming from another renderer where you have to set subdivision levels, forget about it: tesselation of surfaces is automatic in RenderMan (we call it dicing).
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