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- Displacement allows you to add larger geometric features that impact your object's outline and shadowing.
- Displacement impacts time to first pixel (micropolygon generation) but doesn't slow down shading.
- Bump or normal maps will add small scale details
- Bump mapping add small cost during shading (recomputed at each ray hit).
- Note that our bump mapping nodes will NOT compute bump if the incoming ray is too "blurry", which means an absence of bump will go un-noticed.
If you have modeled a highly detailed object in ZBrush, you should consider retopologizing and extracting a :
- retopologizing to create a lightweight model
- extracting a displacement map from the high-resolution mesh.
Tip Our displacement nodes have a "model displacement" input to connect the extracted displacement map.
Memory usage and performance
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