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  • Displacement allows you to add larger geometric features that impact your object's outline and shadowing.
    • Displacement impacts time to first pixel (micropolygon generation) but doesn't slow down shading.
  • Bump or normal maps will add small scale details
    • Bump mapping add small cost during shading (recomputed at each ray hit).
    • Note that our bump mapping nodes will NOT compute bump if the incoming ray is too "blurry", which means an absence of bump will go un-noticed.

If you have modeled a highly detailed object in ZBrush, you should consider retopologizing and extracting a :

  • retopologizing to create a lightweight model
  • extracting a displacement map from the high-resolution mesh.
    Tip

    Our displacement nodes have a "model displacement" input to connect the extracted displacement map. 

Memory usage and performance

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