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The main control is the micropolygon length.

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  • By default, it is expressed in pixels and a micropolygonlength of 1 (the default) means that every micropolygon will be approximately 1 pixel wide.
  • If you don't want the tesselation to change dynamically, you can set it in object or world space or define a dicing camera.
Tip
We recommend disabling "raster-oriented dicing", unless you see some artefacts.
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This is a creased displaced catmull-clark subdivision surface.

Increasing the micropolygon length is equivalent to making the object's size smaller in the image.

  • When the object is large, it is finely tesselated into milions of micropolygons.
  • When the object becomes smaller than a pixel, only the control mesh remains.

This works a bit like an automatic level of detail.



Model detailing

Often, it is better to rely on displacement and bump mapping to add details.

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