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The main control is the micropolygon length.
- By default, it is expressed in pixels and a micropolygonlength of 1 (the default) means that every micropolygon will be approximately 1 pixel wide.
- If you don't want the tesselation to change dynamically, you can set it in object or world space or define a dicing camera.
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We recommend disabling "raster-oriented dicing", unless you see some artefacts. |
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Model detailing
Often, it is better to rely on displacement and bump mapping to add details.
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