Pixar Surface can handle a wide range of Subsurface Scattering needs, both realistic and stylized - Lightyear © Disney/Pixar
Examples of Stylized and Realistic Subsurface Scattering in skin rendering
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In the parameters below, some of them can be overridden by a PxrLayer when connected to the Input Material or through a PxrLayerMixer. PxrLayerSurface is designed to better illustrate which parameters are not able to be overridden in a layer by including only parameters that are global. We recommend this material when you know you will be layering. The results of these settings are unchanged.
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