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Subsurface Scattering can be used to simulate a wide range of translucent surfaces, including skin, both realistic and stylized
Lightyear © Disney/Pixar
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Our team has prepared a great set of presets to get started with a diverse set of skin materials:
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In the parameters below, some of them can be overridden by a PxrLayer when connected to the Input Material or through a PxrLayerMixer. PxrLayerSurface is designed to better illustrate which parameters are not able to be overridden in a layer by including only parameters that are global. We recommend this material when you know you will be layering. The results of these settings are unchanged.
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Path Traced - offers two selections for brute force calculations in subsurface scattering, these provide uncompromising quality and details. The difference between the two is how light falloff is applied.
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title | Skin Presets |
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Our team has prepared a great set of presets to get started with a diverse set of skin materials:
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You may also find this chart helpful in choosing appropriate settings:
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