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RenderManStudio_Layout_v01.hip

This scene is where the layout magic happens.  

The $HIP/usd/Assembly/RenderManStudio_Assembly_v01.usda file is referenced and then using both the setvariant and edit nodes, the assets are laid out and the scene formed. 

Feel free to drop a camera here as well, but don't forget to add a layerbreak node if you don't want that layout camera to be saved