Lighting in RenderMan is flexible but also very straightforward for users.
RenderMan includes a set of basic geometric lights, built-in. These specialized shapes - Domelight, Distantlight, Rectlight, and Spherelight (particularly the latter two) - can provide superior sampling behavior, compared with arbitrary geometry (i.e. standard geometric primitives with a light Bxdf attached). There's also a Portal light to improve lighting interior scenes lit indirectly through openings like windows and skylights as well as a Daylight simulation.
Note that due to these optimizations, the spherelight requires that all scale transforms be uniform, e. g. X,Y, and Z scale must all be the same so as not to skew the sphere shape into an ellipse or other form.
- PxrDomeLight - The domelight acts as the environment light for a scene and is often mapped with a high dymanic range image (HDRI).
- PxrRectLight - The rectlight is the commonly used rectangle-shaped area light.
- PxrDistantLight - This light is perfect for use as a Sunlight or other distant source where light rays are nearly parallel and cover the whole scene.