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PxrImagePlaneFilter is used to render an image plate for in-render compositing. It can be used in conjunction with the holdout workflow to composite 3D elements onto 2D plates.



A file path to the film plate texture image.

Texture images should be made with mode black and resize up.

PxrImagePlaneFilter expects the input texture to be a camera projection, not a Lat Long environment map. You must first bake out a 2D projection of your environment map if you wish to use it as your film plate.

Color Gain

Color multiplier.

Color Offset

Color offset.


Apply a sRGB to linear color transformation to the input texture.


Fit the image to display. Possible fit transformations are:

  • Stretch Resize the image to match the render display.
  • Inside Scale the image to fit inside the render display while preserving the aspect ratio.
  • Outside Scale the image to fill the render display while preserving the aspect ratio.
  • Horizontal Scale the image to match the horizontal display while preserving the aspect ratio.
  • Vertical Scale the image to match the vertical display while preserving the aspect ratio.

Offset X and Offset Y

Offset the image. Values are in screen space.

Scale X and Scale Y

Scale the image.


Rotate the image clockwise. Values are specified in degrees.

Holdout Shadow AOV

The name of the shadow AOV used when rendering holdout objects.