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Look for RenderMan preferences in Maya's Preferences window.

Threads

Rendering Threads

The number of threads to use for preview or IPR renders.  A value of 0 indicates that all processors will be used.  Negative values indicate all processors minus the specified number will be used.  The default of -2 allows the user interface to remain responsive during continuous rendering.

Batch Threads

The number of threads to use for batch renders.

IPR Display

Display

The display to use for IPR renders.  Choose "It" or Render View.

Output AOVs

Write out AOVs/LPE during interactive sessions. This is off by default to improve performance.

Batch Render

Chose between LocalQueue and Tractor.   There is a separate section below for Tractor queuing settings.  

Spool

By default preview renders are spooled, which means that the render launches in Local Queue.

Spool To

Choose LocalQueue or Tractor

Spool Style

Render from Maya Batch immediately, or generate RIB files

Frames Per Server

How many frames in a chunk, for each server, how many frames at a time in sequence. The default is 5.

Tractor

Remote queuing settings only apply to Tractor, for LocalQueue all settings are applied locally.

Start Paused

Send the job to Tractor but do not begin the job immediately. Requires manual or scripted start.

Batch Style

    • immediate rib generates RIB files and renders them on the local client.
    • deferred rib generates RIB locally (via a mayabatch process) and distributes the RIB files to remote render clients for rendering.
    • remote rib generates RIB and performs render on remote render clients.

Batch Context

A postfix to append to the output directory name of a batch render.  If multiple batch renders of a scene are running simultaneously, this avoids possible collisions.  The default, $JOBDATETIME is a variable that is automatically filled in with a date and time stamp. eg. <maya_project_dir>/renderman/myscene_0705103056.  The format string for $JOBDATETIME is located in RMS.ini, the preference called JobDateTimeFormat.

Checkpoint Interval

The number of iterations between updating the image on disk.  In Tractor a task that is told to resume makes use of the check-pointed image.  The interval number can take a suffix to indicate (i)ncrements, (s)econds, (m)inutes, (h)ours, or (d)ays. An exit value can also be specified after a comma. eg. 1m,1h.  Values that are too small will affect rendering performance.

Frames per Server

The number of frames to be rendered per server. Only used for remote renders.

Job Priority

This affects how active jobs are assigned to remote servers.  It doesn't affect position in the dispatcher queue.

Job Service Keys

Attach additional service selectors for your job here.

Job Limit Tags

Can be used to accumulate job statistics, enforce local global and limits.

Environment Key

Switch between preset configurations. The ini pref called DefaultEnvKey specifies the default value seen here. Multiple keys can be specified and should be space separated.

These environment keys are recognized by LocalQueue and Tractor:

  • rfm-*-maya-* (eg. rfm-21.0-maya-2016)
  • prman-* (eg. prman-21.0)
  • rmantree=* (eg. rmantree=$RMANTREE)
  • rmstree=* (eg. rmstree=$RMSTREE)

Renderer Arguments

Arguments here will be added to the command line for the renderer.

Job Done Command

A command that should be executed when the job is finished

Example: /usr/sbin/Mail -s 'Job done: %j' %u < %f  (%j = job title, %t = task title, %u = user, %f = temporary status file) 

Job Error Command

A command that should be executed if the job had an error

Example: /usr/sbin/Mail -s 'Job error: %j' %u < %f  (%j = job title, %t = task title, %u = user, %f = temporary status file) 

Crews

Specifies the list of crews to be used when determining remote server access.

Preset Browser

Asset Library

Change the location where the Preset Browser looks for assets.