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Welcome to RenderMan 22.0 for Katana

RenderMan for Katana (RfK) capitalizes on the changes made for newer versions of Katana and continues full support of the latest RenderMan ProServer 22.0.

We're excited to have improved Live Rendering. All manner of changes and edits can be made during a Live Rendering session. Waits are minimal and results are stunning, the renderer will continue to refine your image continuously should you take a coffee break and pick up where you left off on your return.

This current release offers support for:

  • Katana 2.0v5
  • Katana 2.1v2+
  • Katana 3.0v1
  • RenderMan ProServer 22.0

Please see the release notes below for all the new capabilities and known issues!

 

 

What's New

Better Defaults

 

 

Additional Changes

 

 

Miscellaneous Changes

 

 

Known Limitations

 

Live Rendering

  • Updates to attributes will cause interactive motion blur to fail to render. The render must be restarted.
  • Creating a mesh light from existing geometry will duplicate the geometry in-render. Restart the render to remove the duplicate.

 

Other limitations

  • When a Prune node is added at the end of the node graph, right above the Render node, we do not receive an edit from Katana. If a no-op node (e.g. Merge) is inserted above the Render node and the Prune is added above that then the delete edit is received and the Prune works properly.