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  Name Size Creator Creation Date Labels Comment  
PNG File outsideIOR.png 2 kB user-41c38 Jul 14, 2016 00:21 float outsideIOR (Incident index of refraction)  
PNG File z.png 4 kB user-41c38 Jul 14, 2016 00:21 float z (Depth to ray hit)  
PNG File VLen.png 7 kB user-41c38 Jul 14, 2016 00:21 float VLen (Length of view vector)  
PNG File Vn.png 2 kB user-41c38 Jul 14, 2016 00:21 vector Vn (Normalized view vector)  
PNG File Tn.png 32 kB user-41c38 Jul 14, 2016 00:20 vector Tn (Normalized shading tangent)  
PNG File motionBack.png 10 kB user-41c38 Jul 14, 2016 00:20 vector motionBack (Backward 2D raster-space motion vector)  
PNG File motionFore.png 13 kB user-41c38 Jul 14, 2016 00:20 vector motionFore (Forward 2D raster-space motion vector)  
PNG File dPdtime.png 17 kB user-41c38 Jul 14, 2016 00:20 vector dPdtime (Instantaneous velocity in 3D)  
PNG File Non.png 24 kB user-41c38 Jul 14, 2016 00:20 normal Non (Normalized shading normal before displacement)  
PNG File Ngn.png 24 kB user-41c38 Jul 14, 2016 00:20 normal Ngn (Normalized geometric normal)  
PNG File Nn.png 24 kB user-41c38 Jul 14, 2016 00:20 normal Nn (Normalized shading normal)  
PNG File du.png 13 kB user-41c38 Jul 14, 2016 00:20 float du, float dv, float dw (Ray footprint or radius in u, v, or w)  
PNG File u.png 24 kB user-41c38 Jul 14, 2016 00:20 float u, float v, float w (Parametric coordinates on the primitive)  
PNG File dPdu.png 33 kB user-41c38 Jul 14, 2016 00:19 vector dPdu, vector dPdv, vector dPdw (Direction of maximal change in u, v, and w)  
PNG File PRadius.png 6 kB user-41c38 Jul 14, 2016 00:19 float PRadius (Cross-sectional size of the ray at the hit point)  
PNG File Po.png 8 kB user-41c38 Jul 14, 2016 00:19 point Po (Position of the hit point before displacement)  
PNG File P.png 8 kB user-41c38 Jul 14, 2016 00:19 point P (Position of the point hit by the incident ray)  
PNG File incidentRayRadius.png 6 kB user-41c38 Jul 14, 2016 00:19 float incidentRayRadius (Radius of incident ray at P)  
PNG File incidentRaySpread.png 2 kB user-41c38 Jul 14, 2016 00:19 float incidentRaySpread (Increase in ray radius for each unit distance travelled)  
PNG File biasT.png 14 kB user-41c38 Jul 14, 2016 00:19 float biasT (Bias applied for transmitted rays)  
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