The following operating systems are supported for this release. RenderMan may operate outside of this requirement, but it may be unstable and is not supported:
RenderMan is designed to efficiently scale across many CPU cores, so while the above is a minimum requirement, systems with multiple processors will see the best performance.
Pixar's RenderMan software is delivered as:
The flavor string includes the common distribution, e.g. RHEL6, the gcc/icc versions, and the microprocessor instruction set. Putting them all together provides, for example, a Linux CentOS package named RenderMan-Installer-21.0_1590950-linuxRHEL6_gcc44icc150.x86_64.rpm.
|Note that users must set their environment variables manually on Linux to allow for using executables from a terminal window. This process is explained below Command Line Installation.|
Although RPM packages are typically installed via command line, some Linux distributions have GUI-based package managers, like gnomerpm. Some distributions will also allow for double-clicking the RPM file in a directory browser, which will invoke RPM with default arguments. You can try this with your Linux-based system. Should it not begin the installation on its own (because you do not have the necessary components to double click an .rpm) then you may begin the process using the steps below.
rpm -ivh RenderMan-Installer-21.0_1590950-linuxRHEL6_gcc44icc150.x86_64.rpm
If you have already unpacked the .rpm, you can then run the following command to begin the GUI-based installer:
The installer will connect with the RenderMan Pixar Server and download your licensed components. During the installation process you will see that the default location for installation is /opt/pixar This will become the root directory for all of the software components listed above.
The software can also be installed via command line using a terminal window. You must obtain the .pkg files using your forum login.
To install the software to the default location, first change to the directory where the .pkg files are located, and from a root shell type:
> installer -pkg RenderManProServer-version-linuxflavor.pkg -target /
> installer -pkg RenderManProServer-Installer-21.0_1590950-linuxRHEL6_gcc44icc150.x86_64.pkg -target /
To install the packages to a different drive, the / target of the default path can be replaced. For example, to install to a second disk/Volumes/HD2/, from a root shell type:
> installer -pkg RenderManProServer-21.0_1590950-linuxRHEL6_gcc44icc150.x86_64.pkg -target /Volumes/HD2
There are several environment variables that users should set. These can be added to your .cshrc, .tcshrc (or other startup) file, like so:
or, if you are using bash:
The following environment variables are recommended:
RenderMan for Maya users should consult the RenderMan for Maya (RfM) documentation for more information about RfM-specific environment variables.
RenderMan for Katana users should consult the RenderMan for Katana (RfK) documentation for more information about RfK-specific environment variables.
Systems administrators may also choose to use the PIXAR_LICENSE_FILE variable to point to their software license, in lieu of using the defaults, or may point to an arbitrary location for their license via the /licenseserver preference in their own custom, site-specific .inifiles, and absolutely should not add that preference to a factory-shipped .ini.
If you wish to use a location other than the default for your pixar.license file, you can optionally set a PIXAR_LICENSE_FILE environment variable to point to an arbitrary location.
We highly recommend that, rather than editing the rendermn.ini file in your installation directory ($RMANTREE/etc), you create a duplicate file containing your site-specific overrides and place it in a separate directory, referenced via an $RDIR environment variable.
If you plan to take advantage of the Python binding you will need to download Python installer from www.python.org. RenderMan Pro Server 21 binding is compatible with 2.7, 3.4, or 3.5.
If you require further assistance, please check out the RenderMan Support Forum. Note that registration is required.