The first phase of XPU delivers a complete feature set for look development. However, some features are not supported yet but will be as XPU matures to replace RIS.  Here is a high-level summary of those features
supported currently in XPU


General

DCCS


Shading

BxDFs, Displacement & PatternsRISXPUNotes
PxrSurface

Some subsurface modes are not available
PxrLayerSurface


PxrDisneyBsdf

PxrMarschnerHair

PxrConstant

Lama

Volumes
Heterogeneous volumes are supported via aggregate volumes
OSL Patterns

PxrDirt and PxrCurvature are not supported

C++ Patterns

Baking

Point Clouds



Patterns & Textures

Volumes

OSL



Geometry


RISXPUNotes

Subdivision Surfaces

Catmull-Clark only

Polygonal Surfaces


NURBS


Curves


Points

Falloff is not yet supported

Quadrics and Blobbies


Procedurals


Nested Instancing

Only 4 levels of instancing are supported
Nested Dielectrics

XPU does not support intersectpriority or nested IOR tracking; refractions may be wrong when leaving an inner nested dielectric material
Dicing cameras






Lighting


RISXPUNotes

Analytic Lights

PxrEnvDaylight, PxrCylinderLight not available; some light parameters are not available

Mesh Lights


Light Filters


Light Linking


Scalability to many lights

Some features are not available






Integration & Ray Tracing


RISXPUNotes

PxrPathTracer

(some features are not available)

PxrUnified


PxrVisualizer

(some features are not available)
PxrDefault


Trace Sets








Post Processing


RISXPUNotes
Denoising


Sample and Display Filters






Pipeline


RISXPUNotes

AOVs and LPEs


EXR, TIFF


Deep Output


Holdouts


Advanced DOF controls (bokeh, etc)


Checkpointing







Projection Plugins


RISXPUNotes

PxrPerspective


PxrOrthographic


PxrCamera

Matte box and Circle of confusion not yet supported in XPU

PxrLightProbe


PxrPanini


Omnidirectional Stereo