Allows GPrim primitive variables (primvars) to be delivered through pattern graphs. This can be used in place of PxrPrimvar
The name of the primitive variable. If none are selected, you should complete the field for "PrimVar" in the UI to specify your own selection.
Options may include:
P
)Po
)Nn
)Ngn
)Non
)Tn
)Vn
)VLen
)curvature
)curvature_u
)curvature_v
)incidentRaySpread
)incidentRayRadius
)PRadius
)mpSize
)biasR
)biasT
)u
)v
)w
)uv
)uvw
)du
)dv
)dw
)duv
)duvw
)dPdu
)dPdv
)dPdw
)dPdtime
)time
)outsideIOR
)Oi
)motionFore
)motionBack
)The type of the primitive variable, this must match the type you've chosen as the Variable:
By default, the shader uses the current coordinate system. Possible coordinate systems include world, object, or a user-defined coordinate system.
The result as a color.
The result as a float.
The result as three floats.