Allows GPrim primitive variables (primvars) to be delivered through pattern graphs. This can be used in place of PxrPrimvar

 

Input Parameters

Variable Name

The name of the primitive variable. If none are selected, you should complete the field for "PrimVar" in the UI to specify your own selection.

Options may include:

Variable Type

The type of the primitive variable, this must match the type you've chosen as the Variable:

Coordinate System

By default, the shader uses the current coordinate system. Possible coordinate systems include world, object, or a user-defined coordinate system.

Output Parameters

result RGB

The result as a color.

result F

The result as a float.

result F3

The result as three floats.