Star Wars: The Last Jedi  © and ™ Lucasfilm, Ltd. All Rights Reserved

Welcome to RenderMan 22.0!

Welcome to RenderMan 22. This release introduces improvements to the previous RenderMan in very significant ways.

There have also been many subtractions. Please note the deprecated sections below as quite a lot has been removed from RenderMan. This may impact your scripts, plugins, and more.

Please dive right into the release notes below for more detailed information on the rebirth of your favorite renderer!

New Features in 22.0

Revolutionary New Workflow

RenderMan 22 brings truly interactive rendering that works with the artist from concept to completion.

Artists can continuously render while modeling, animating, texturing, shading and more! Previously artists may have had to restart renders to see their changes to their scene during live or interactive rendering. Many of these roadblocks have been removed so that you can continue to work while seeing the image refine. Importing and exporting assets are now visible in-render as are changes to geometry while modeling, updates to animation, object placement, material and light parameter tweaks, even light path expression authoring!

Examples include:

True Interactive Rendering — Rely on RenderMan like never before with the ability to continuously render while you work. We no longer use the intermediate step of rendering to RIB in interactive sessions. See changes immediately and make decisions sooner while refining your artistic choices. RenderMan has the ability to update while artists model scenes, complete layout, perform look development, and much more.  We've removed many of the restrictions that require users restart a render or wait for feedback.

All New Curve Representation — We introduce new curve rendering techniques designed around ray tracing large amounts of curves while editing grooms and looks without needing to re-render to see changes. Now you can comb, style, and dye without having to wait!

Lighting Improvements — Changes to our light selection techniques improve convergence on scenes with many lights and many types of lights at the same time. Move lights and change parameters with immediate results.

UI Enhancements — Bridge products enjoy streamlined workflows to enhance our interactive rendering capabilities. Improved exposure of RenderMan Attributes and Options help users make decisions and see results at all stages of production.

Rewritten RenderMan for Maya — RenderMan for Maya has been redesigned. Better integration means less looking for options, fewer clicks, and faster images. Render directly to Viewport 2.0 and see your changes as they happen. Time to first pixel is greatly reduced and your work is uninterrupted.

A New Ray Tracing Core — To compliment our interactive always-on workflow, we've rewritten the ray tracing core to improve speed and quality. Scenes interact quickly and converge faster than ever before!

Opacity from Presence — We now support partial presence values (values between 0 and 1) for true opacity. This changes to how we calculate presence on camera rays and results in partially opaque effects up to a user-specified depth in the integrator.

OpenVDB Updated — PxrVolume provides more options to enhance performance as well as new support for OpenVDB 4.0.


Important Differences

 

Deprecated Ri Calls

Deprecated Options

Deprecated Camera Options

Deprecated Attributes

 

Miscellaneous Changes

  • Everything is now an instance within the core of the renderer
  • The default (current) coordinate space is different. We now render in world space. Previously this was all in camera space. This affects features like the P AOV.
  • Many shading operations are now in object space (displacement is particularly affected and will likely require lookdev or shader changes).
  • Any string that is passed to the renderer must be a "UString" or "unique string"
  • Curves with normals are supported, as are round curves. But curves with no normals as a notation for desiring always camera-facing curves is not supported. as such, orientation and reverse orientation for curves is no longer supported.
  • For subdiv faces, face edits higher than depth 1 are not supported
  • Motion vectors have changed
  • RxGetContext is removed
  • RixTransform API is not the preferred way
  • Added circular bucket/tile order
  • A new InvalidateTexture call has been added to RixRiCtl.
  • Default cache limites have been increased to better reflect modern machines
    • Pointmemory and Octreememory are both now 20480
    • Ptexturememory limit is now 32768
    • Opacitycachememory is 1048576
    • Brickmemory is 2097152

 

 

Improvements since Beta 22.0b1

  • Blobbies now render
  • Sample and Display filters now function
  • Light linking now works
  • Reliability of starting and stopping interactive renders is improved
  • S75000 has been improved to show more information about the error
  • AOV Lights should work
  • EXR default should be scanline instead of tiled
  • Normals are not recalculated when bump is set to 0
  • Improved sampling stratification in some cases
  • Defaulted the following patterns to Object Space:
    • PxrPrimvar
    • PxrVariable
    • PxrManifold3DN
    • PxrRoundCube
    • PxrManifold3D
  • Cryptomatte added to RenderMan 22

Known Limitations

Interactive/Live Rendering Limitations

RenderMan Pro Server

Alpha Limitations