This latest release of RenderMan for Maya 22 (RfM), includes a number of features to address feedback as well as some fixes to RenderMan for Maya workflow and performance.
Please see the release notes below for all the new capabilities and known issues! You may also wish to visit the migration page for selected highlights.
Now in RfM, problems caused by the presence of non-ascii characters in file paths (diacritics, etc.), RfM will error early (fail to load) with an informative message and warn if rendering resources are loaded from non-ascii paths. Please avoid accents, symbols, spaces, and other non-standard naming conventions in file paths, source files, and user names. |
Batched OSL execution is enabled by default (on CPUs supporting AVX, AVX2 or AVX512)
Every Maya camera has a matching coordinate system that can be directly referenced. No need to create a place3dTexture anymore when the camera transform is desired
Overrides can be disabled in RfM JSON config files using "activate": False
in the dictionary definition.
If a dome light is not selected, the preset browser will create a dome light automatically for the user when importing an envmap
Fixed a crash that could occur when scrubbing timeline during IPR for scenes involving MASH meshes
Fixed a crash that could happen when opening a new scene while a render region was active
Fixed a bug where Maya projection nodes were ignoring the linked camera; placement via a place3dTexture node was working
An issue where having a namespace in the camera name was causing issues for batch rendering with RIB has been addressed
You can find a useful Doxygenated developer documentation in the Developers' Guide under RfM2
Xgen : Xgen will crash during live rendering unless you set Window > Preferences > Xgen > Multithreading to "off" (unchecked). |