This latest release of RenderMan for Maya 22 (RfM), includes a number of features to address feedback as well as some fixes to RenderMan for Maya workflow and performance.
Please see the release notes below for all the new capabilities and known issues! You may also wish to visit the migration page for selected highlights.
Deforming objects with motion blur now deform when the frame is changed during IPR. However, only motion blurred meshes and transforms retain their blur after frame changes during IPR
A new texture manager option has been added: users can now select to always use the fallback path for their texture location. Note, that the texture manager does not do any special management when it comes to texture naming collision in this mode, so users should take special care in naming
Aborting IPR renders on Windows no longer has a lengthy delay before returning control to the application
A regression that prevented materials from being exported into RIB archives has been addressed
The holdout button on the shelf now works as expected
A bug that caused the denoise commands to use the wrong camera has been addressed. In addition, denoising from multiple renderable cameras is now supported
An issue where adding certain tokens, like <ws>, to the file path to textures would fail has been addressed
You can find a useful Doxygenated developer documentation in the Developers' Guide under RfM2
Xgen : Xgen will crash during live rendering unless you set Window > Preferences > Xgen > Multithreading to "off" (unchecked). |