Welcome to RenderMan for Maya 22!

This latest release of RenderMan for Maya 22 (RfM), includes a number of features to address feedback as well as some fixes to RenderMan for Maya workflow and performance.

Please see the release notes below for all the new capabilities and known issues! You may also wish to visit the migration page for selected highlights.

 

Nvidia's AI Denoiser in "it"

 

What's New

 

Miscellaneous and Important Changes

RfM's Dynamic Rules Editor material connections must be rebuilt to support a change in material binding conventions. Material bindings are now based on the shading group name and not surface shader name

 

Fixes

 

Developer Documentation

You can find a useful Doxygenated developer documentation in the Developers' Guide under RfM2

Known Limitations

RenderMan for Maya