This latest release of RenderMan for Maya 22 (RfM), includes a number of features to address feedback as well as some fixes to RenderMan for Maya workflow and performance.
Please see the release notes below for all the new capabilities and known issues! You may also wish to visit the migration page for selected highlights.
Nvidia's AI Denoiser in "it"
When using crossframe denoising, the render jobs will now render all the frames first and then denoise them all once the renders are complete to avoid race conditions between frames not being finished and denoising running before they are finished
RfM's Dynamic Rules Editor material connections must be rebuilt to support a change in material binding conventions. Material bindings are now based on the shading group name and not surface shader name |
Improved selection of the camera being used during RIB export. A new selection has been added to allow the user to state which camera to use during export when multiple cameras are available in the scene
You can find a useful Doxygenated developer documentation in the Developers' Guide under RfM2
Xgen : Xgen will crash during live rendering unless you set Window > Preferences > Xgen > Multithreading to "off" (unchecked). |