Rendering in RenderMan is accomplished using the ROP node in Houdini. If you choose the shelf button, we will create and connect the common choices for rendering including using the PxrPathTracer Integrator.

There are many options for rendering and some are obscure or for special circumstances. This document aims to help you navigate the differences as simply as possible.



Standard Controls

Buttons

Common Choices



Rendering

Sampling Tab

See also Renderer Options for more details



Shading



See also Renderer Options for more details



Render

See also Renderer Options for more details



Dicing


See also Renderer Options for more details



Statistics

See also Renderer Options for more details



Advanced


See also Renderer Options for more details