This new release of RenderMan for Houdini 22 (RfH), includes a number of new features to address feedback as well as many improvements to RenderMan for Houdini workflow and performance. Many parts of the plugin have been completely rewritten to improve integration into Houdini and simplify workflow.
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The PxrMaterialBuilder node is used to create networks for materials, this better mimics standard Houdini workflow. |
Now you can render through all stages of your pipeline! From modeling to final renders, RenderMan is designed to give you immediate feedback. By skipping the export of a scene to RIB, artists can get an immediate look at their work in full ray traced mode and continue to interact and make changes without needing to restart the render.
Care has been taken to use the standard Houdini controls and menus when possible. Your options for light linking, grouping, and more follow the workflows you've known from Houdini.
The Preset Browser allows you to import and export materials from both Maya and Katana's Preset Browsers, simplifying asset sharing and scene management.
The Texture Manager now parses your scene and prepares the textures for you automatically! Additional options let you set global rules for processing.
The ROP node has been reorganized and old options removed, reducing your choices to make images to the important controls you use every time.
Fix issue with scale of lights in light rigs from the preset browser not being correct
The preset browser will now put the material network inside a PxrMaterialBuilder node when importing a material asset
Exporting materials to the preset browser now requires a PxrMaterialBuilder node to be selected
The Denoise channels have been removed from the UI. RfH will add these for the user when Denoise is turned on
We are hard at work to create the best experience for RenderMan 22 with Houdini. Here are some of the changes to Beta 4:
Instancing primitives now works
Point attributes set through AttributeWrangle nodes now apply to instances as expected
An issue with the preset browser that would cause Houdini's hython to exit prematurely has been addressed