This new release of RenderMan for Houdini 22 (RfH), includes a number of new features to address feedback as well as many improvements to RenderMan for workflow and performance. The plugin has been completely rewritten to improve integration and simplify workflow.
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The PxrMaterialBuilder node is now used to create networks for materials, this better mimics standard Houdini workflow. (This cannot currently be exported as a digital asset.) |
Fix issue with scale of lights in light rigs from the preset browser not being correct
The preset browser will now put the material network inside a PxrMaterialBuilder node when importing a material asset
Exporting materials to the preset browser now requires a PxrMaterialBuilder node to be selected
The Denoise channels have been removed from the UI. RfH will add these for the user when Denoise is turned on
We are hard at work to create the best experience for RenderMan 22 with Houdini. Here are some of the changes to Beta 4:
Instancing primitives now works
Point attributes set through AttributeWrangle nodes now apply to instances as expected
An issue with the preset browser that would cause Houdini's hython to exit prematurely has been addressed