RenderMan for Houdini exposes a powerful system of AOV creation and light transport output called Light Path Expressions. To simplify usage, many of the most common AOVs are available as presets in the ROP node under Images.


Built-in AOV

Instead of specifying a variable, you can select one of the following:

Default AOVs are the beauty and alpha channels.

Standard AOVs are data AOVs used for compositing operations that need a data driven pass like normals, depth, etc.

Diagnostic provides you with data about the render stored in a channel for later

Lighting passes are the typical passes used when making visual adjustments during compositing. We also provide per-lobe LPE to extract specific lighting information from Pxr materials. Note that these are additive and physically correct. Compositing operations involve addition and subtraction to retain what happens during rendering. Multiplication and division may introduce artifacts and is not recommended in post operations at the pixel level.

Shadow AOVs require that we compute the Beauty render and are used for compositing shadows onto filmed plates/footage

Mattes can help you select and isolate objects or materials in post, we recommend PxrCryptomatte for this now

Inegrator AOVs are data AOVs built into the integrator being used (verify support for your chosen integrator). __depth is useful and is anti-aliased. Again, check the examples on the AOVs page.

Custom AOV

You may specify your own AOVs and Light Path Expressions here. This is useful for creating and storing LPE for per-light, per-object, or specific light paths you wish you capture.

To specify an AOV you should provide the following information to RenderMan: