This new release of RenderMan for Houdini 22 (RfH), includes a number of new features to address feedback as well as many improvements to RenderMan for Houdini workflow and performance. Many parts of the plugin have been rewritten to improve integration into Houdini and simplify your experience.
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"The Unsullied" by Dylan Sisson, rendered in RenderMan for Houdini
The PxrMaterialBuilder node is used to create networks for materials, this better mimics standard Houdini workflow. |
Now you can render through all stages of your pipeline! From modeling to final renders, RenderMan is designed to give you immediate feedback. By skipping the export of a scene to RIB, artists can get an immediate look at their work in full ray traced mode and continue to interact and make changes without needing to restart the render.
Care has been taken to use the standard Houdini controls and menus when possible. Your options for light linking, grouping, and more follow the workflows you've known from Houdini.
The Preset Browser allows you to import and export materials from both Maya and Katana's Preset Browsers, simplifying asset sharing and scene management.
The Texture Manager now parses your scene and prepares the textures for you automatically! Additional options let you set global rules for processing.
The ROP node has been reorganized and old options removed, reducing your choices to make images to the important controls you use every time.
We now obey focal units
Geometry with changing topology will motion blur correctly when velocity is present
Instancing primitives
Point attributes set through AttributeWrangle nodes apply to instances