Rendering in RenderMan is accomplished using the ROP node in Houdini. If you choose the shelf button, we will create and connect the common choices for rendering including using the PxrPathTracer Integrator.

There are many options for rendering and some are obscure or for special circumstances. We support having multiple ROP nodes in Houdini so that you can tailor each one to your task, be it IPR settings, different display drivers for render passes, or useful changes you'd like to see as you render. Be sure to use the render controls of the ROP node you are wishing to view the results from. As an example, you could create a ROP node with settings designed for fast IPR and another for final production renders.


This document aims to help you navigate the differences as simply as possible.

For information on providing AOVs and LPE content for compositing, see the page on AOVs

Information on the Driver Tab and rendering to a device can be found here.




Standard Controls

Buttons

Common Choices



Rendering

Sampling Tab

See also Renderer Options for more details



Shading



See also Renderer Options for more details



Render

See also Renderer Options for more details



Dicing

See also Renderer Options for more details



Statistics

See also Renderer Options for more details



Advanced


See also Renderer Options for more details