This release introduces improvements to the previous RenderMan in very significant ways.
Please dive right into the release notes below for more detailed information on the latest version of your favorite renderer!
macOS 10.15 Catalina is now supported
Note PxrProjector has changed default behavior. The invertT parameter is now OFF by default, in previous releases it was ON by default. |
PxrProjectionLayer: The missingAlpha value was ignored when a texture didn't have an alpha channel. The missingAlpha is a single float value and can not be textured
The filter and blur parameters for the PxrMultiTexture pattern now work as expected
Fixed a rare crash in PxrRamp, when a node is connected to the splineMap parameter but fails to deliver valid data
A bug causing vector based motion blur not to work with alembic archives has been addressed
The PxrTee inputRGB port now accepts incoming connections of type color, vector, point, or normal
PxrSurface manifold walk NaNs/Infs/near-infinite values when refractionGain is 0.0 have been fixed
Fixed a bug causing a crash if primvar "u" or "v" were added to a subdivision surface primitive
PxrProjector: Improved near/far clipping: parallel to the film plane rather than radial. Fixed filmFit in Fill and Overscan mode
Fixed bugs relating to the checkpointing and restoration of Cryptomatte data
"it" will no longer automatically try to apply the nVidia Denoiser to all images when enabled. Images now are categorized into color and non-color when they are created, and only color ones are denoised. The RGB indicator on the Pixel Readout now changes to XYZ if "it" does not consider the AOV to be color. The user can use Image→Toggle Is Color (Shift+A) to override this setting on an image
PxrProjector added overscan and orthographic camera support.
Deformation motion blurred volumes don't currently work with densityFloatPrimVar or densityColorPrimVar. You will need to use a PxrPrimVar node connected to densityFloat and densityColor instead.