Welcome to RenderMan 23.2. This release introduces improvements to the previous RenderMan in very significant ways.
Please dive right into the release notes below for more detailed information on the latest version of your favorite renderer!
BxDFs have a new parameter to improve shadowing when using a bump or normal map, the new behavior is off by default to preserve the old look. The improvement results in smoother, more natural shadowing
Left is the improved method, Right is the old behavior (default in 23)
Fixed a bug where displacement and volume shaders initialization would happen too late (i.e. after displacement and/or dicing)
Deformation motion blurred volumes don't currently work with densityFloatPrimVar or densityColorPrimVar. You will need to use a PxrPrimVar node connected to densityFloat and densityColor instead.