Welcome to RenderMan 23.5!

This release introduces improvements to RenderMan. A new method for temporal blur of volumes is included and can improve performance in fantastic ways on some scenes. More savings can be found in using meshlights when it comes to memory consumption and convergence.

Please dive right into the release notes below for more detailed information on the latest version of your favorite renderer!

New Features in 23.5


Fixes

 

Miscellaneous Changes

  • Mesh lights and emissive volumes are now importance sampled according to relative power over the surface/volume. For volumetric light sources in particular, this can greatly improve the convergence

  • The memory consumption of volumetric meshlights has been substantially reduced, by at least 2X and up to 30X or more depending on the data


Known Limitations

Interactive/Live Rendering Limitations

RenderMan Pro Server