This release introduces improvements to the previous RenderMan. A new method for temporal blur of volumes is included and can improve performance in fantastic ways on some scenes.
Please dive right into the release notes below for more detailed information on the latest version of your favorite renderer!
Deformation motion blurred volumes don't currently work with densityFloatPrimVar or densityColorPrimVar. You will need to use a PxrPrimVar node connected to densityFloat and densityColor instead.