Overview

This mode actually bakes outputs of an integrator. It will be mainly used to bake diffuse global illumination but it can bake any light path expression too.

How does it work ?

  • Each object in the scene will be baked one by one. 
  • The integrator run a single increment on each point.
  • The result is output to one or more AOVs, each containing a single display channel.


Settings


Launching a bake render