RenderMan for Katana (RfK) capitalizes on the changes made for newer versions of Katana and continues full support of the latest RenderMan ProServer.
This current release offers support for:
Please see the release notes below for all the new capabilities and known issues!
The PxrTee inputRGB port now accepts incoming connections of type color, vector, point, or normal
Fixed a bug with RfK multithreaded traversal where locations with the same instance.ID could create and use different masters. This would result in a very similar render, but could result in different dicing on the instances and a memory increase.
Fixed a crash that could occur on exit if the errorHandler was set to “abortall”
Fixed a bug with checkpoint and recovery that would cause outputs to non-deterministically render to the Katana tempRenderLocation or not
Added a debug setting - prmanGlobalStatements.plugin.debugRibFile - to PrmanGlobalStatements that dumps a debug rib file before each render
Removed the geometricApproximation primAttributes from PrmanObjectStatements.
Removed the trace.samplemotion primAttribute from PrmanObjectStatements
The darkfalloff option has been brought back for adaptive sampling
The primary output is not added for bake renders unless the output is defined by the user in the katana scene
Changing the cameraName in RenderSettings doesn't update AOVs without a specified camera
Creating a mesh light from existing geometry will duplicate the geometry in-render. Restart the render to remove the duplicate
When assigning a material to a Scene Graph location, that location must be enabled in the live render working set
Live render edits to the visible attribute need group locations to be "included with children" in the Live Render Working Set