For more details on authoring materials in USD with LOPs, such as adding material references and variants, see LOPS tutorial 1. We will outline basic material workflow with RenderMan materials.

Create Material




Auto-fill Materials button on the Material Library LOP populates the interface with all VOPs with the Material Flag set to True. There is a bug in 23.0 that defaults the Material Flag to True on all RenderMan VOPs, so auto-filling will create too many materials. Either select all non-bxdf nodes and switch the Material Flag off before auto-filling, or remove extra materials after auto-filling. The extra materials will not affect rendering, but will clutter the scene. This will be resolved in a near future release.

Assign Material

Multi-Renderer Workflow

PxrMaterialBuilder is not yet supported in Solaris, which is the default RfH workflow you see elsewhere. To package a RenderMan material network, create a subnetwork VOP.