Create a PxrOSL VOP Node (note the operator name is pxrosl:2 to avoid clashing with the node shipped with Houdini).

Set RMAN_SHADERPATH environment variable to load oso files in path. These will be organized in TAB menu based on directory levels where they are saved. 

Set environment variable RFH_ARGS2HDA=1 to create houdini digital assets on start up based on .args or .oso files found in RMAN_SHADERPATH and/or RMAN_RIXPLUGINPATH.