This integrator is used to visualize data in the shading context, such as normals and texture coordinates. It is not designed to produce "final-quality" images.
Parameters
"string viewchannel" defaults to Nn and is one of:
- Nn - x,y,z mapped to rgb. <0,0,0> is middle grey.
- Vn - x,y,z mapped to rgb. <0,0,0> is middle grey.
- VLen - scalar mapped to intensity.
- Tn - x,y,z mapped to rgb. <0,0,0> is middle grey.
- ST - s mapped to red, t to green.
- UV - u mapped to red, v to green.
- InsideOutside - The dot product of V and N is used to determine whether a surface is outside or inside. Outside is mapped to green, inside is mapped to red.
- P - x,y,z mapped to rgb. <0,0,0> is middle grey.
- dPdu - x,y,z mapped to rgb. <0,0,0> is middle grey
- dPdv - x,y,z mapped to rgb. <0,0,0> is middle grey
- Po - The surface location before displacement
- Non - Normalized shading normal before displacement